Quaternion interpolation rotates the GameObject across the shortest distance to a particular orientation. This method uses more memory but results in a slightly faster runtime. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. Euler angle interpolationĮuler Angles interpolation applies the full range of motion to the GameObject specified by the angles you enter if the rotation is greater than 360 degrees, the GameObject rotates fully before it stops at the correct orientation.Įuler Angles (Quaternion) interpolation uses the above interpolation method but bakes the information into a quaternion Unity’s standard way of representing rotations as data. Unity offers three types of interpolation for your animations: The Animation window, with the interpolation menu expanded to show the rotation interpolation options. Unity uses interpolation to calculate how a GameObject visually moves from one orientation to another in your animation.ĭifferent interpolation methods look different in motion, but have the same result. You can use the Animation window to choose how Unity applies rotation to your GameObject. See Rotation and orientation in Unity for more information on rotational representations. There are different methods of applying these rotations to suit your project best. A GameObject’s functionality is defined by the Components attached to it. Integer properties within scripts can be animated in 2017.31 NewIn20173ĢD Button added to animation previewer 2017.You can use Unity to animate your GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The timing of calling functions within your own scriptsĪn example of Unity’s Animation window being used to animate parameters of a component - in this case, the intensity and range of a point light.More info See in Glossary including float, integer, enum, vector and Boolean variables
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